Big Country: Unreal Game with Companion

Game Development
Role: Developer (Product-Focused) | Context: Tidepool Games x Centre for Digital Media
Platform PC, Console (in development)


Overview

Big Country is an open-world exploration and adventure game developed in collaboration with Tidepool Games. The project was delivered by a cross-functional team of developers, animators, and project managers, culminating in a playable demo prepared for presentation at the Game Developers Conference (GDC), the world's largest annual conference for game developers.

I contributed across development and coordination, supporting both gameplay implementation and structured project execution.

Check the project page and demo video of the game here.


The Process

We followed an agile, iterative development process to manage scope, align disciplines, and ship toward a fixed external milestone.

Weekly sprint schedule for the development of Big Country

Documentation & Alignment

I contributed to core documentation that supported execution:

These documents helped translate creative intent into actionable development work.


My Role

I worked at the intersection of production, product, and development, helping the team ship a cohesive demo on a fixed external deadline.

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